Sunday, February 27, 2011
Architecturing in Maya
My first major project working in Maya was an architectural scene. I don't know about Maya yet, it frustrates me a lot. I'm sure part of it is just because of the transition from 3DS Max into Maya, but it seems like the program has a few shortcomings that make it frustrating regardless of where you come from. I don't mind relearning tools, remembering new names for things, or discovering new and interesting ways of completing tasks, but there are a lot of things that Maya just seems to be incapable of doing. While working on this, my biggest frustrations were the lack of modifiers. I know there are ways to work around it, but for a lot of these objects things like symmetry, bend, or twist would have been really helpful. We'll have to see if the program becomes more comfortable as I continue to use it. I'm working on a character model at the moment, and it seems to be going much better. So, maybe in the end it'll just turn out that Maya is more suited to organic modelling, and 3DS Max is more useful for more hard edged, man made things like architecture and furniture.
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